The reveal of it during the spy pengling trailer shows the player narrowly escaping a Chelicerate, but that never happens. Like the teleportation module, while really cool in theory, never comes into any practical use. I’m alright with the Seatruck with the modules, but they just feel so conditional. In the first game, my urge to set up a base both up in the shallows and the deeper endgame zones at least ate enough mats to justify the drilling for resources. I don't need to drill out resources in particular, and that's the one thing it does -better- than anything else in game from my perspective. Truthfully, what depresses me is I've basically never felt any particular need for the Prawn Suit in BZ, and we actually have access to that. That said, BZ's map layout really doesn't -need- the Cyclops (it's far too big and unwieldy), so the Seatruck is a good middle step towards the Cyclops for its purposes. On top of that, it's not as maneuverable (not by half) as the Seamoth, and honestly even ends up feeling a little less so than the Cyclops if you tack on all four modules for maximum customization of your usable space on the ride. I think my big frustration is that the module customizability is just not as useful as the ability to build in the Cyclops, for example.
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